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Guest tcable

I'm new to this :)

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I'm building a new terminal for PVD, and to get the process started, I created it in gmax with the proper formatting (basic size, anyhow) now I want to import this into FS, but I don't have a clue on how to convert my .gmax file to a mdl or macro file. I know that I need to use makemdl, but it claims that my file is not the right formant- I only have a .gmax file!Furthermore, does it matter how I model the building- it's a long rectangle, with swollen nodes along the length of the building- here's a photo of what I mean showing the 'nodes'http://www.airliners.net/open.file/125103/M/What is the way to model this, or does it not matter with gmax and the internal culling that is performed on a final scene/object? as it stands now, for the airside, I'm looking at at least 18 boxes merged together before I get into the landside of the terminal or adding the actual jetways or other objects.Tim

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For the exporting. You must select Export from the File menu in GMax and then you can choose were you want to place the BGL file.If you want to make a macro of the object, you will need to use FsRegen and make an object library out of it. (if you search back on this forum you will surely find more posts about it).And about the modeling question, I would just make the long part first and then ad the nodes as boxes. Maybe you can add them all together to one part using the Boolean option.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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I installed the newer makemdl/bgl from the sdk and I can export now if it does not crash, but I get a txt file output and no bgl.I was thinking about doing extrudes for the nodes, but I think I'll stick to indivdual boxes- as all of the nodes are identical I can cookie-cutter them and just have multiple instances of the same box. At that pint it is simply a matter of placement and I have drawings that will help with that.Tim

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