September 11, 200223 yr hello guysDo you know how does active docking work and what is its source code?
September 11, 200223 yr Author Commercial Member Yes, the basic idea is that you use the SCASM VectorJump command to check the difference and then change the bitmap according to that.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
September 11, 200223 yr thanks for reply arnowould you please explain more and give an example?touradg
September 12, 200223 yr Author Commercial Member You will need to understand SCASM a bit to make your own docking system this way. If you look on www.flightsim.com you should be able to find a docking system macro there made by me (ag_safg2.zip). I think you should be able to understand the structure if you look at that code.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
September 12, 200223 yr arnoI know a little about scasm code but I want to make it active like simflyer scener so i need its source code?thanks
September 13, 200223 yr Author Commercial Member I don't know exactly how the simflyer docking gates work, so I can't help you on that.And because that is a payware scenery you can not find the source of that, so you have to do all the thinking yourself :).ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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