September 18, 200223 yr Hi,LoadBitmap() can load the proper season texture if its name is xx_WI.bmp xx_FA.bmp xx_SP.bmp and so on. My question arises from the names MS gave to the seasonal trees textures: treessu.bmp treessp.bmp treesfa.bmp ... Is there any flag for LoadBitmap() to use this new name convention or do I need to use some sort of "conditional" programming?Kind Regards, Luis
September 18, 200223 yr Commercial Member I haven't been able to get the seasonal switch correct with BGLC. So I am not sure which names are expected there. The only way that worked for me, was programming it in the Fs98 style way (checking the value of 6F8).I guess the seasonal texture names for the mesh scenery (and the autogen?) are hardcoded in the scenery engine and that they are not the same as the _WI, etc switches for the section 9 scenery.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
September 19, 200223 yr I would have thought using the texture bits TEXTURE_SEASON, or TEXTURE_WINTER, etc would do the trick. It may be possible that the new TEXTURE_LIST won't support those bits, maybe it only works with BGL_TEXTURE2.Luckily, I don't need seasonal textures for what I'm doing :)Cheers, Christian
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