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API/Macro/Polygon Detail

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Using Airport, if I wish to change the "Detail Level" of one of the above I can just select it and choose " Very Sparse, Sparse, Normal,etc.,To do this in scasm, is "Very Sparse" 1.00 and "Normal" 0.31 as seen in the RefPoint line?I want to edit some hangers and polygons from within the scasm file.:-jumpy I'm gonna learn this scasm. :-yellow1:-lol Don't laugh. :-lolThanks

i9-13900KS | ASUS Z790 Maximus | Lian Li Galahad II Trinity | G-Skill DDR5-7200 CL34 2x16 | Nvidia 4090 FE | Samsung 990 Pro x 2

No, the SCASM routine for scenery density tests variable 346 to tell the bgl what the density is set-to. The following line of code is typical to set scenery density for an object to Very Dense:IfVarRange( :no_display 346 %12 4 )In this line of code the %12 parameter is the key and tells SCASM to expect the next number (in this case 4) to define scenery density, else jump to the Label ":no display" which is coded to end the routine with no display. You can review the Scasm docs for "IfVarRange(" and the appendix listing the variables to learn how it works.Good Luck; J.R.

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