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rhumbaflappy

ReMeshing ReWorked Coasts

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Hi all.I'm using an experimental macro to help the process of remeshing reworked water areas. People are going to need a way of doing this, now that Chris Wright's AutoASM is being used.This isn't the most elegant solution, but it does work... and the code is LWM, so it can be added to the same BGLC code produced by Chris's program ( so it can reside in one BGL ). Make sure the ReMesh code is added to the datastream after Chris's code ( But make sure it's in the same Cell area of the code ).Here's the Macro:; ReMeshMacros.incReMesh Macro X, Y, Height, Fraction BYTE 2 SWORD Height ; // Whole elevation value in meters BYTE Fraction ; // Fractional elevation value in 1/128 meters BYTE ( X * 32 ) + 0 ; BYTE ( Y * 32 ) + 0 ; BYTE ( X * 32 ) + 31 ; BYTE ( Y * 32 ) + 31 ; BYTE 2 SWORD Height ; // Whole elevation value in meters BYTE Fraction ; // Fractional elevation value in 1/128 meters BYTE ( X * 32 ) + 0 ; BYTE ( Y * 32 ) + 31 ; BYTE ( X * 32 ) + 31 ; BYTE ( Y * 32 ) + 0 ;EndMThe ReMeshMacros.inc can be cut'n'pasted to notepad, and saved as 'ReMeshMacros.inc' for use.The macro splits an LOD13 Area into an 8x8 grid for remeshing. Just remesh the part of the Area you want redone.Attached is a 'meshtest.txt' giving an example of code.CAUTION:If you remesh an area, you will NOT want to alter this line in FS2002.cfg:TERRAIN_MAX_VERTEX_LEVEL=19Some simmers are recommending a change to 21. Don't do it. It becomes impossible to remesh with the higher setting. 2 pics show what I mean. The first is at 19... the second is 21. So unless you like oversampled 'waffles', leave the default setting alone, and quit trying to tweak the mesh beyond what MS found to be the right setting.Dick

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