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How to avoid the tile texture effect in gmax

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Dear All:I have a texture with the left half showing a building texture and with the right half showing a black color, my problem is that gmax mix the right edge pixels with the left edge pixels of my texturelike the tiling effect.That tile effect just appears in FS2002 with the Trilinear filtering, but my FSDS macros don't have this trouble, why?Is there a way to gmax assign a material without the tiling effect like FSDS does it?Thanks.Alfredo Mendiola LoyolaLima Peru

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With the texture mapping you should be able to get just that part of the texture showing you want. If you set that up correct you should be able to get rid of the black edge pixels.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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