October 17, 200223 yr Hi!Regarding the post I sent a few minutes ago - I have solved the problem! All that needs to be done is to assign the texture in the normal way, using the required level of transparency. Then in the gmax materials editor, go to the opacity tab and reduce the opacity level, even if it's just to 99%. Reducing the opacity even further will have the effect of making the whole texture transparent, e.g. not just the holes in the fence, but also the wire itself, however, it does have the advantage of reducing shimmer.I hope this is of some help!Regards,Daniel
October 17, 200223 yr As such another problem cropped up. This time it's the fence that's disappearing and that's why the buildings have re-appeared. When the objects are far away you won't notice it but as you get closer it's quite visible. I'm still experimenting. Does anyone have any idea why this happens?Regards Daniel
October 19, 200223 yr Author Commercial Member I assume you are talking about dissapearing objects behind other transparant objects? This ussually has to do with the drawing order and the bad news is that I haven't found a way in GMax yet that really allows you to control it.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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