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FS2002 Shorelines/Roads

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Hi AllThanks to Rumba and Falko I've placed an LWM lake and shoreline but the shoreline is reversed with the waves on the land side. I'd like to have a corrected shoreline without waves and I'm unable to get this fixed with my lack of knowledge. Here's my .asm file text.;=====================================================; Shoreline testinclude TDFMacros.incinclude TDFHeaders.inc; VTP Method2 Roads 61.52344 -149.5313 BGLHeader 63, 60, -149, -151, TerrainHeaderStart, VTPHeaderVTPHeader label word VTPFileHeader 256, VTPIndexStart, TextureStart, VTPEndVTPStart label word datamark_v0 label word VTPDataArea 1, 1, 0, 0; Coastline VTPLayer 8, 0 ;shoreline layer VTPNumTexturesInLayer 1, 0 VTPTextureId 4, 0 ;shoreline ID(4) VTPPolyCount 1, 0 VTPPolyMethod2 31, 1, 0 VTPPolyMethod2Ex 73 VTPWidePoint 7540, 1, 6192, 0 VTPWidePointWidth 1 VTPWidePoint 7540, 1, 6192, 0 VTPWidePointWidth 20 ;width of shoreline VTPWidePoint 7540, 0, 6192, 0 VTPWidePoint 7533, 0, 6196, 0 VTPWidePoint 7526, 0, 6199, 0 VTPWidePoint 7517, 0, 6205, 0 VTPWidePoint 7509, 0, 6211, 0 VTPWidePoint 7502, 0, 6216, 0 VTPWidePoint 7501, 0, 6231, 0 VTPWidePoint 7499, 0, 6240, 0 VTPWidePoint 7496, 0, 6251, 0 VTPWidePoint 7482, 0, 6275, 0 VTPWidePoint 7498, 0, 6287, 0 VTPWidePoint 7508, 0, 6294, 0 VTPWidePoint 7524, 0, 6302, 0 VTPWidePoint 7539, 0, 6309, 0 VTPWidePoint 7547, 0, 6311, 0 VTPWidePoint 7555, 0, 6309, 0 VTPWidePoint 7563, 0, 6302, 0 VTPWidePoint 7569, 0, 6301, 0 VTPWidePoint 7583, 0, 6293, 0 VTPWidePoint 7591, 0, 6292, 0 VTPWidePoint 7599, 0, 6288, 0 VTPWidePoint 7604, 0, 6289, 0 VTPWidePoint 7608, 0, 6290, 0 VTPWidePoint 7614, 0, 6293, 0 VTPWidePoint 7620, 0, 6299, 0 VTPWidePoint 7626, 0, 6307, 0 VTPWidePoint 7635, 0, 6313, 0 VTPWidePoint 7641, 0, 6309, 0 VTPWidePoint 7651, 0, 6305, 0 VTPWidePoint 7656, 0, 6308, 0 VTPWidePoint 7666, 0, 6303, 0 VTPWidePoint 7672, 0, 6300, 0 VTPWidePoint 7682, 0, 6292, 0 VTPWidePoint 7689, 0, 6285, 0 VTPWidePoint 7692, 0, 6279, 0 VTPWidePoint 7698, 0, 6270, 0 VTPWidePoint 7702, 0, 6265, 0 VTPWidePoint 7713, 0, 6260, 0 VTPWidePoint 7728, 0, 6260, 0 VTPWidePoint 7729, 0, 6257, 0 VTPWidePoint 7732, 0, 6255, 0 VTPWidePoint 7745, 0, 6253, 0 VTPWidePoint 7760, 0, 6255, 0 VTPWidePoint 7764, 0, 6250, 0 VTPWidePoint 7780, 0, 6249, 0 VTPWidePoint 7796, 0, 6255, 0 VTPWidePoint 7811, 0, 6261, 0 VTPWidePoint 7824, 0, 6255, 0 VTPWidePoint 7832, 0, 6246, 0 VTPWidePoint 7834, 0, 6241, 0 VTPWidePoint 7834, 0, 6235, 0 VTPWidePoint 7833, 0, 6229, 0 VTPWidePoint 7829, 0, 6223, 0 VTPWidePoint 7818, 0, 6216, 0 VTPWidePoint 7803, 0, 6211, 0 VTPWidePoint 7796, 0, 6207, 0 VTPWidePoint 7792, 0, 6202, 0 VTPWidePoint 7790, 0, 6193, 0 VTPWidePoint 7793, 0, 6184, 0 VTPWidePoint 7796, 0, 6177, 0 VTPWidePoint 7798, 0, 6171, 0 VTPWidePoint 7794, 0, 6158, 0 VTPWidePoint 7791, 0, 6150, 0 VTPWidePoint 7787, 0, 6142, 0 VTPWidePoint 7781, 0, 6135, 0 VTPWidePoint 7773, 0, 6132, 0 VTPWidePoint 7764, 0, 6138, 0 VTPWidePoint 7755, 0, 6141, 0 VTPWidePoint 7749, 0, 6147, 0 VTPWidePoint 7745, 0, 6157, 0 VTPWidePoint 7749, 0, 6164, 0 VTPWidePoint 7758, 0, 6168, 0 VTPWidePoint 7756, 0, 6171, 0 VTPWidePoint 7763, 0, 6176, 0 VTPWidePoint 7771, 0, 6182, 0 VTPWidePoint 7771, 0, 6191, 0 VTPWidePoint 7768, 0, 6197, 0 VTPWidePoint 7764, 0, 6199, 0 VTPWidePoint 7755, 0, 6202, 0 VTPWidePoint 7749, 0, 6204, 0 VTPWidePoint 7740, 0, 6200, 0 VTPWidePoint 7731, 0, 6199, 0 VTPWidePoint 7722, 0, 6197, 0 VTPWidePoint 7705, 0, 6188, 0 VTPWidePoint 7695, 0, 6182, 0 VTPWidePoint 7682, 0, 6175, 0 VTPWidePoint 7668, 0, 6167, 0 VTPWidePoint 7661, 0, 6169, 0 VTPWidePoint 7655, 0, 6166, 0 VTPWidePoint 7650, 0, 6166, 0 VTPWidePoint 7648, 0, 6168, 0 VTPWidePoint 7642, 0, 6171, 0 VTPWidePoint 7633, 0, 6171, 0 VTPWidePoint 7630, 0, 6173, 0 VTPWidePoint 7626, 0, 6178, 0 VTPWidePoint 7611, 0, 6183, 0 VTPWidePoint 7603, 0, 6189, 0 VTPWidePoint 7599, 0, 6195, 0 VTPWidePoint 7584, 0, 6203, 0 VTPWidePoint 7572, 0, 6204, 0 VTPWidePoint 7559, 0, 6202, 0 VTPWidePoint 7541, 1, 6192, 0 VTPWidePointWidth 0 VTPDataArea 1, 1, 0, 0; Road 1 (runway) VTPLayer 32, 0 VTPNumTexturesInLayer 1, 0 VTPTextureId 1, 0 VTPPolyCount 1, 0 VTPPolyMethod2 12, 1, 0 VTPWidePoint 7718, 1, 6280, 0 VTPWidePointWidth 1 VTPWidePoint 7718, 1, 6280, 0 VTPWidePointWidth 35 VTPWidePoint 7718, 0, 6280, 0 VTPWidePoint 7722, 0, 6280, 0 VTPWidePoint 7747, 0, 6285, 0 VTPWidePoint 7779, 0, 6291, 0 VTPWidePoint 7810, 0, 6297, 0 VTPWidePoint 7842, 0, 6304, 0 VTPWidePoint 7874, 0, 6310, 0 VTPWidePoint 7888, 0, 6312, 0 VTPWidePoint 7906, 0, 6316, 0 VTPWidePoint 7907, 1, 6316, 0 VTPWidePointWidth 0 VTPDataArea 1, 1, 0, 0; Road 2 (dirt parking area) VTPLayer 32, 0 VTPNumTexturesInLayer 1, 0 VTPTextureId 1, 0 VTPPolyCount 1, 0 VTPPolyMethod2 17, 1, 0 VTPWidePoint 7769, 1, 6284, 0 VTPWidePointWidth 1 VTPWidePoint 7769, 1, 6284, 0 VTPWidePointWidth 30 VTPWidePoint 7769, 0, 6284, 0 VTPWidePoint 7752, 0, 6280, 0 VTPWidePoint 7747, 0, 6280, 0 VTPWidePoint 7771, 0, 6286, 0 VTPWidePoint 7769, 0, 6282, 0 VTPWidePoint 7746, 0, 6278, 0 VTPWidePoint 7743, 0, 6281, 0 VTPWidePoint 7775, 0, 6288, 0 VTPWidePoint 7772, 0, 6281, 0 VTPWidePoint 7746, 0, 6276, 0 VTPWidePoint 7738, 0, 6282, 0 VTPWidePoint 7778, 0, 6291, 0 VTPWidePoint 7774, 0, 6279, 0 VTPWidePoint 7745, 0, 6273, 0 VTPWidePoint 7734, 1, 6282, 0 VTPWidePointWidth 0 datamark_v1 label word; -----------------------------------------------------------------Cellv_65_81 EQU VTPCellID 0, 65, 81; ----------------------------------------------------------------- VTPIndexStart label word VTPIndexHeader 1, VTPIndexData, VTPStart VTPIndexData label word VTPIndexEntry Cellv_65_81, VTPStart, datamark_v0, datamark_v1; -----------------------------------------------------------------TextureStart label word VTPTextureListHeader 5, TextureIndexStart, TextureDataStart, TextureDataEndTextureIndexStart label word VTPTextureListEntry TextureDataStart, texturemark_0, texturemark_1 VTPTextureListEntry TextureDataStart, texturemark_1, texturemark_2 VTPTextureListEntry TextureDataStart, texturemark_2, texturemark_3 VTPTextureListEntry TextureDataStart, texturemark_3, texturemark_4 VTPTextureListEntry TextureDataStart, texturemark_4, texturemark_5TextureDataStart label word texturemark_0 label word VTPTextureName "1162" VTPTextureType 2, 0, 0, 4 texturemark_1 label word VTPTextureName "1158" VTPTextureType 2, 0, 0, 4 texturemark_2 label word VTPTextureName "1160" VTPTextureType 2, 0, 0, 4 texturemark_3 label word VTPTextureName "1025" VTPTextureType 2, 0, 0, 4 texturemark_4 label word VTPTextureName "1059" VTPTextureType 2, 0, 0, 4 texturemark_5 label wordTextureDataEnd label word; -----------------------------------------------------------------VTPEnd label word;==================================================================Thanks for any helpKenPS: If your reading this Dick it'll be nice to combine your LWM tutorial with your comming VTP tutorial for a better picture and understanding. Thanks bro!

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Hi Ken.You need to reverse the direction of the line. If I remember this correctly, keep the land to the right.If you don't want waves, you'll need to use a different texture number reference. "terraintextures.cfg" describes the tyes of shorelines. I haven't nearly tried them all, but some are described as no surf... otheres are described as lakeshores... It looks like you're using '1059', and that's described as no surf, but you still have waves. You may need to use one of the riverbank types.Dick

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Hey DickThank You awesomely, reverse point order worked well and I replaced 1059 to read 1090 "Waves gone".Take Care and Thank AAAAAAgin!!!!!!!!!!!!Ken

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Hi Ken.I think the old Area16n SCASM commands for FS2000-style water needed to keep the water on the right, too ( clockwise ).This is all confusing. ( It's not you ). :)TDF design isn't hard, but there are lots of little rules to remember. I keep a 3-ring binder near my desk with the SDK info in it... I look at it every day. I add notes to it as I go along. Of course, I also keep a beer near my desk. :-beerchug Some nice tools are in process, to add to the nice tools we've already made. Another 6 months, and we're not going to believe the "old" way we used.Dick

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I think in about a year from now the old ways will be mostly obsolete. By then allot more of us will understand the general foundations of BGL assembly and I'm totally sure we'll have some handy and very useful scenery designing tools as well. We have a good start on that with TDFCalc2&3, LandCalc, CellGrid, AutoASM, SCM2VTP, TerraBuilder, and I know there are some in the works.This Buds for you!! :-beerchugThanks AgainKen

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Casting my mind back to FS98 and the coast tool I remember the same problem. We found that coastlines had to be drawn clockwise and lakes counter-clockwise for the face to point the right way. Is this the same?If a lake is now possible in FS2002 then am I right in saying that an island would also be a consideration at this stage? The island in question is 20nm long by 12nm wide and the default MS coastline is sufficiently out for the airport runway to project into the sea. I would obviously like to update this but would the general advice be to wait a little longer?

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Hi bones.Altering land and water through LWMs ( land/water masks ) is not very difficult, and we now have tools to redraw the shorelines ( beaches ). The sim has equal ability to make lakes, islands, lakes within islands.... because you just define water or land with LWM polys. The only prerequisite is that a landclass must be assigned to the LOD13Area, or there can be no land.The actual masks seem have no preference to clockwise or counter clockwise, but the default shorelines ( VTP Method2 lines ) do need to "keep the land on the right".Dick

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So,Translating this to the real world, what are the procedures to make the Hollywood reservoir in the Los Angeles scenery?http://www.geocities.com/ihor.geo/I would like to apply LWM and make such a reservoir and have it look similar to the Silverlake reservoir located between LA Downtown and the Griffith Observatory.

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