November 29, 200223 yr Guys,I feel that I am very familiar with the landclass texture scemes used by FS2002. But, I am pulling my hair out over the textures used to define the airport area (enclosed in red below).I think have looked at just about every texture in the FS2002SCENERY and FS2002SCENEDBWORLDTEXTURE folders, and cannot seem to find an exact match.If anyone knows the scheme used for FS2002 airport terrain textures, please let me know. The closed match that I can find, are the textures that begin with 003*.BMP (semi-desert scrub). I seem to remember that airport textures are hard-coded somewhere, and have nothing to do with landclass data.Many thanks,Allen
November 29, 200223 yr Hi Allen.The airport areas are abp-type BGLS ( like: abp540008.bgl ).These are VTP Method 2 polygons. Looking at the above file example with a hex editor, the file ends with some zero-delimited numbers:119111901189Those are numbers found in the "terraintextures.cfg" file:{Texture.1189} // Low Sparse GrasslandType=1Size=4Textures=010{Texture.1190} // Cold GrasslandType=1Size=4Textures=010{Texture.1191} // Cool Grasses and ShrubsType=1Size=4Textures=128This indicates these are Landclass types 010 and 128, which I think correspond to "006b2su1.bmp" and "128b2su1.bmp".Dick
November 29, 200223 yr Author Thanks for the awesome explanation Dick.I'll jump right into this and see what I can come up with !Allen
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