December 2, 200223 yr I'm now a couple of weeks into my first scenery design project. There's still plenty I need to learn, but I'm getting better at it. I have run into a problem though that has me stumped. I used Drawr8 to place a ground texture in my scenery. In doing so, it covered up many of my poly's. I was able to get most of them back by changing their layer assignment (BTW - I'm using AP v2.60 build 157). However my ground texture also concealed a road that I made. If I try to change the layer assignment for the road it disappears. I would like to change the layer assignment of the ground texture instead (it's a 3D object), but I can't figure out how to change layer assignments for the 3D objects. Is there a way to do this, and if so, how? Alternatively, is there a layer I can assign to the road that will still keep it visible (it's currently at level 16)? Any help will be appreciated.
December 2, 200223 yr Author Commercial Member You can best draw roads without a layer number assigned, then they come at layer 20 if I remember correct. This should allow it to display over polygons.If you have made the ground polygon as a 3D object you can't give it a layer number. That's why it is not a good idea to make them as 3D objects. If it only contains the ground polygon, then you can replace the PerspectiveCall by a LayerCall. But this requires some knowledge of SCASM to do.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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