December 2, 200223 yr Hello again!I try using gmax to make ground polygons....As arno says we have to place the code:OBJECT_0_START label word IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767 ADDCAT OBJECT_0_SCALE, 8but we should also replace: "TEXTURE_DEF TEXTURE_AIRCRAFT "by "TEXTURE_DEF 5" as we used to do with LoadBitmap WSL5ou BGL_TEXTURE2 .Good work!;)
December 3, 200223 yr Author Commercial Member Yes, that's true. It is better to use TEXTURE_DEF TEXTURE_GROUND instead of what GMax produces. Thanks, I'll add this to my site :).One note, the same is true for buildings. GMax uses also the TEXTURE_AIRCRAFT then, but it is better to use TEXTURE_BUILDING. Otherwise the detail of your building textures is set with the aircraft slider in the settings :).ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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