December 5, 200223 yr Author Commercial Member That means you have to use the prefix ds_ for the material name.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
December 5, 200223 yr Thanks buddies.And if only a small part of my object will be seen from both sides, is it the best way to create two identical materials, one single and one double sided and assign the second one to the specific parts? Or is there a more simple and elegant way?Rafa
December 5, 200223 yr Author Commercial Member That would indeed work.Another way to do it is to just make a second polygon for the double sided one, flip that one. Then you have to seperate polygon, on the same location, so the result is again a double sides polygon.But I think the first way is easier to achieve.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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