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Flickering textures, transparent shadows and FSDS

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HiDoes anyone know how to remove shadow effect in Fs2002 from macros made in FSDS 1.6 in order to make transparent textues work right? Also how to remove flickering textures in FSDS1.6.Best regards, Kjartan.

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Hi Kjartan,To remove a shadow you would need to remove the ShadowCall command from the source (and probably also change some labels that are called etc). But I think transparant textures should work fine with shadows, what's the problem you have with it?And about the flickering of textures, I assume you are refering to ground texture in that case? Then the best solution is to make sure this code is in a LayerCall and not in a PerspectiveCall als FSDS does. FSDS does create code for 3D objects not for flat ground objects. So maybe you could better use a program like FSSC, Airport or GroundMaker for them.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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In order to remove the shadow from an API you made with FSDS 1.6, just open the API-file of your choise in a text editor (Notepad for instance) and remove these two text lines:ShadowCall( :PC02 ):PC02

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