December 15, 200223 yr Hi!I have imported a really simple object (a house, made of 3 objects) from FSDS V16 to FSDS V2 and made some minor corrections for the new txtures and when I put it into FS, the object has no textures on it. Just some dark textures even though I assigned to parts light colors. When I look into code, I see that my texture appeares in Texture list but hey, texture is there, 512x512, DXT1 with mipmaps! If I try it with my old object from FSDS V16, no problem, objects have textures. Did anybody also experienced this? I have attached the API.Thanks in advance!Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net
December 16, 200223 yr Commercial Member When I look at the API I see not only the texture is there, but it is also called when the triangles are drawn. So strange it does not show.When I converted some of my FSDS1.6 objects to FSDS2 they all showed fine (except from a part which had transparant textures, there the drawing order was meshed up).ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
December 16, 200223 yr Arno!Thank You for Your reply, I have managed to make textures visible. It was my stupid mistake...But anyway, I would like to ask You if You know how to make multi resolution models in FSDS V2. Yesterday I imported also a localizer antenna where some parts are visible at different points. After FSDS made API, the API was 150kB long :-eek(from FSDS V16 only 35!!! :-kewl) and of course SCASM has protested with linebuffer overflow during points initialization...:-rollThanks in advance! Regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net
December 16, 200223 yr Commercial Member OK, nice to know it nows works :).I never tried making a multi resolution model in FSDS2 (I haven't used it that much, only to convert some of my older models, I use GMax for all my new models). So I am afraid I can't help you much there.And to solve that SCASM error, just increase the linebuffer. Although FSDS2 (and also GMax code) is longer then the old code we are used to (more kB), it is faster, because more efficient code is used.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
December 16, 200223 yr Arno!FSDS by default has these 3 instructions but SCASM still protests: Set( BUF 1024 )Set( areamx 1024 )Set( LINBUF 2048 ) I am kinda out of imagination here...Regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net
December 16, 200223 yr Okay, I have solved it. SCASM does not like underscores (_) in labels so this was the biggest pain in the #####. I had to rewrite labes to Part0, Part1, etc to make it work and it works great.Regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net
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