December 17, 200223 yr I've been playing around with putting standard Microsoft FS2002 library objects into my sceneries, by using the library adresses I find searching the FS2002 standard-BGLs with FSRegen.Sometimes I see some sort of texture error at the objects I activate. See my example below. Other objects come out nice with no error at all.This FS2002 standard scenery cruise ship looks as it should do, it only needs some scale adjustments. The yellow crane however seems to have reversed transparent/non-transparent textures. Do any of you have any idea of what could be causing this?
December 18, 200223 yr Commercial Member Strange, this should mean that the texture is wrong (alpha channel inversed). Have you found a place in the default scenery where MS uses the crane? It should also go wrong there I expect. If it works correct there, then :-hmmmArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
December 18, 200223 yr Interestingly the _lm version of the texture does have its Alpha inverted. The normal texture is the right way roundTry it at different times of day and see if it appears differently
December 19, 200223 yr You were absolutely right about the _LM texture. I also checked the crane somewhere in the USA where it has been placed in the default scenery. Also there this reversed transparency took placed at dusk/night/dawn. Baaad MS... :)
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