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Sceneries using airport for windows and GMAX API macros

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Hi!I have read all about using GMAX API macros (via fsregen) in airport for windows, but one thing isn't totally clear to me:As far as i understood fsregen creates an API that calls the GMAX object from a library. Now I insert the API in airport compile the scenery. Can I give the *.bgl created by AFW to my friend or does he have to update his library as well? I'm a bit confused about this topic so I'd appreciate any help.Best wishes,Ingo

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  • Commercial Member

FsRegen makes a BGL for you and that is the object library BGL, so when you want to share your scenery you have to distribute both BGL files.So the object library is not a fixed thing in FS, but it is a collection of BGL files that contains different object (with their own ID's).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Arno, thanks for your quick reply. Now I start understanding how this library thing works. Since you are on the NL2000 team (great scenery by the way!), is this something that makes sense to do? What I mean is: Do I lose the FPS friendliness of GMAX objects if I use them in a program like airport?Bye,Ingo

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  • Commercial Member

No, I think it is a better way to do it. You can combine the framerate friendliness of GMax, with the easier way of placing in Airport. And if you place more then one copy of your object it is always better to use a library, as they improve the frames when you use the same object a lot.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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