Jump to content
Sign in to follow this  
Guest moomox

Suggestions on night lighting...

Recommended Posts

Guest moomox

I'm wondering if someone out there might have some suggestions on how to do proper night lighting with PSP. I can get the lighting effect to work out fine, but when viewing the texture in FS2002, the textures look really aweful...They become pixelated and look like they have a reddish hue.If you have any suggestions, i'd like to hear them...ThanksDavid

Share this post


Link to post
Share on other sites
Guest

This one is shot in the dark, but it seems to me that your problem is in resizing (downsizing) the rez of the picture during the conversion , or you change the depth of the color (24bit to 8 bit) in order for them to be visible in fs. What kind of conversion program are you using (imagetool, dxtbmp or none of them)?Ted

Share this post


Link to post
Share on other sites
Guest moomox

I'm using 24 bit BITMAPS. I'm using DXTBMP to convert them to dxt1.I've also tried dxt3, 555, 444, etc etc...To get the lighting effect, i'm using PSP. I'm wondering how FS2002 displays the nightmaps... It's almost as if it is overlapping daytime with nighttime textures. Which in turn gives me a weird looking night texture with blocky artifacts. During the daylight hours, the textures look great!http://www22.brinkster.com/canmetar/fs2002.htmWhat other info can I provide to help...David

Share this post


Link to post
Share on other sites
Guest

Looking at the pictures under the link all seems to be OK. Send an example. Any special graphic card? Drivers? Settings for lighting in FS? Blocky artifacts usually appears using DXTbmp when transparency is used and and only when color green is not 100% pure. Ted

Share this post


Link to post
Share on other sites

Hi David,I don't know if you used GMax to make the scenery?The MakeMDL SDK mentions there are NightMaps and LightMaps. One of them displays a different texture at night, while the other mixed the texture with the day texture (so you only have to draw the lights in it then). I always confuse which one is which :), but it might have something to do with your problem.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Share this post


Link to post
Share on other sites
Guest

I was thinking the same thing....export with "nightmap" checked in makemdl, but NOT lightmap, and you should see just your _lm texture.B

Share this post


Link to post
Share on other sites
Guest moomox

Sorry for the late reply... Computer problems at home...GrrrrI'll try these suggestions out once my PC is up and running again. I have been using the Nightmap option when exporting from Gmax, so I wonder if Lightmap might be a better idea? Anyhow, i'll post the results when I can.Thanks for the help!David

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...