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rhumbaflappy

How to create sloping runways on default airfields?

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Guest

Hi!Maybe this problem has already been solved here but I don't know what I have to search for.I want to create a sloped runway using a VTP2-Polygon. This shouldn't be a problem so far. The problem is that I want to create it on a default airfield.It seems that it's impossible to exclude the flatten which came with the defaut airfields. Until now I found only one "solution": Delete the BGL which contains the specificied airfield with all others around it. :-(ThxSasa

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Guest Claviateur

Hi,I do not really know how to do it in the VTP2-polygon but one solution is to make a ground texture over the terrain using resampler.exe and you will have the texture maped over the slopes of the terrain. The drawback of this method is that dust will get from the ground when you roll and the ground will be bumpy. Its okay for bush type of airfields but for turbo props and jet airfields it will not be realistic indeedMy dream is to see in FS2004 MakeMDL an option that allows user to export a Gmax airport layout with variated elevations and this layout will be landable on the surface. This way we could make with Gmax complex and subtle sloping airports and we will be able to roll smoothly over it. I do not know if its feasable in FS2002 code.CheersMichel

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Guest

Thank you. But unfortunatelly that's not the point I questioned for. The textures are not the problem.All default airfields are using a flatten which flattens the whole airfield skirt. And this flattens don't allow it to change the mesh altidute points within the airfield skirt.I didn't find any solution yet how to "exclude" these flattens. Maybe there is some other way. The difficulty about this is, that these flattens are part of BGLs which often contain more than a hundred airfields. And I only want to change one of these airfields without changing the default BGL itself.I hope now it's clearly explained what I meant.It would be very, very great if someone could help!!!ThxSasa

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Hi Sasa.The airfield skirtings are flattened by files named like 'flt492216.bgl'... the "flt" is the identifier of these files.They are transparent LWM flattens, and because of that, there is no way to exclude them. Whether land, water or transparent, LWM flattens destroy the underlying mesh.You can try to remesh with other transparent flattens.. but results of that probably won't be suitable for what you have in mind.Hopefully, that will change with FS2004, and we'll be able to exclude flattens.Dick

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