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Guest gorchi

Dynamic Scenery - Dynkit / Gmax

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Have any of you talented designers had any luck with importing self-made gmax objects (as MDL og BGL) into DynKit for making of dynamic scenery objects? Is there an other way of having our gmax-contructed objects in dynamic sceneries?

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I haven't tried it lately with GMax scenery, but in the time of Fs98 I imported some objects I made with SCASM into DynKit. If I remember correct you must make a BGL that contains them at N0 W0 coordinates and then DynKit can read them without problems. I don't know if the new BGL format confuses DynKit.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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It seems that DynKit can't handle the gmax-exported BGLs. The error I get is "no Area-block found". I tried your suggestion Arno, but it did not make any difference.

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Then that means that DynKit doesn't understand the new BGL format.It should be possible to make the dynamic library also with SCASM or BGLC or so, but I never tried it. Maybe the SDK gives help there....Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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Hi Kyell,I had also a lot of troubles so finally I gave up with all of it and I program dynamic scenery by hand. But maybe You can try making objects in gmax or new FSDS, put them in dynamic library anyway. And before You start to use these vehicles, use FS fuel truck to define paths, curves etc and at the end just remap DynLibrary objects GUID to Your objects. Best regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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