January 7, 200323 yr Hi,When making a cylinder in Gmax, is there any way of making the cap segments unequal in terms of angle? As a simplified example, let's say you have a cylinder with 4 cap segments, but if you look from the top, they would not all be 90 degrees, but you would have 2 segments of, say, 100 degrees and the other 2 at 80.Is there any way of doing this?Thanks!
January 7, 200323 yr Try adding an Edit mesh modifier to your object, select the polygon (side) you want to change, switch to the appropriate view (top, left, right...) and then just turn the polygon to the desired angle. Alternatively you could select some vertex points and move them around to suite your needs.BamceEFHN
January 7, 200323 yr Commercial Member That's the same thing I thought about, but on a second thought I thought it might mess up the shape (wouldn't be circular anymore).Another suggestion might be to make a 100 degree segment and a 80 degree segment. Copy both of them so you have two and align all four parts again to form a complete cylinder. After that use a compount object to get them into one object again.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
January 7, 200323 yr How about draw the desired cross-section shape using the ngon, edit spline, vertex and change the vertices until ur happy. Then extrude.Bob B
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