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Disapearing Polygons in FS2002

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Hey there everybody. I am currently working on an update for KSJC and have run into a peculiar problem. Bear in mind, I am realy new to scenery design, so this isn't going to be anything fancy to start with, just an update. The problem I have encountered is this. I am using Airport for Windows as the scenery design tool. Using a government chart I have traced the outline of the airport and start to fill in the infield areas over this. This realy seems to work pretty good. (As a side note, I am also working on KSNA, and have not encountered this problem.) However, at the north end of the airport, I can only get the taxi lines to appear in the flight simulator.I have attached pictures of the airport as it is showing 1)in FS2002, 2)the blueprint for Airport for Windows 3)a shot of how it looks in FSSC. Hope some more experienced desingers could help me, I thank you in advance.

HI,I think that I know your problem. I had experienced it in my project.Airport use "old" method for drowing polygons:; polygon 9Area( 5 52:9.73132 020:57.58888 10 ) LayerCall( :Taglayer 8 ) Jump( : ):Taglayer RefPoint( 7 :TagPoly 1 52:9.73132 020:57.58888 V1= 10000 V2= 288 ) LoadBitmap( 0 W5 E0 0 0 0 "asph_1.bmp" ) Smoothing( 1 ) Points( 1 -00062 0 00090 ; 001 00111 0 00000 ; 002 00062 0 -00092 ; 003 -00112 0 00002 ; 004 ) StartSurface MoveToPt( 1 ) DrawToPt( 2 3 4 ) EndSurface Smoothing( 0 ):TagPoly ReturnEndAand some polygons on are not visible, but changing code as below resolved problem: ; polygon 9Area( 5 52:9.73132 020:57.58888 10 ) LayerCall( :Taglayer 8 ) Jump( : ):Taglayer RefPoint( 7 :TagPoly 1 52:9.73132 020:57.58888 V1= 10000 V2= 288 ) LoadBitmap( 0 W5 E0 0 0 0 "asph_1.bmp" ) Smoothing( 1 ) Points( 1 -00062 0 00090 ; 001 00111 0 00000 ; 002 00062 0 -00092 ; 003 -00112 0 00002 ; 004 ) Poly( m 0 32767 0 0.000000 1 2 3 4 ) Smoothing( 0 ):TagPoly ReturnEndARegardsMark

In Airport for Windows, Options, Directories, Compile and Startup tab, ensure you have checked the correct flight sim your are building your scenery, i.e., FS2002. This ensures you use the updates FS2002 SCASM commands for your scenery.

Bill Sieffert

Mark- Thanks for the help, where dy you change the code? Is it in the SCASM code is it in Airport for Windows?B.T.W. I have FS2002 checked as my default Flight Simulator.Thanks guys.

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