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arno

gMax ambient light question

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Hi!Is it possible to dim the *_LM.bmp light map texture in gMax material editor? For example using the amount number...?? I can't see any difference no matter what I do.Thanks.Tatu

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I don't think that is possible. You can only set the properties of the color (if no texture is used). You can best edit the texture itself to get the result you want.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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Thank you Arno for your answer. I thought the *_LM.bmp blends with the day texture and I could somehow control the amount of that in gMax. Fs displays the night texture brighter than PSP, so I thought there could be a way. But thanks, I'll edit the bitmap.Greetings,Tatu

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The _LM has been renamed to 'Nightmap' and blends with the 'Daymap' during dusk and dawn. The new _L is called lightmap and is an emmisive texture which blends with the Daymap all the time (for highlights). The lightmap doesn't work correctly with buildings though (ie only works with TEXTURE_AIRCRAFT, not with TEXTURE_BUILING).Just to make things 100% clear :) (but it's also possible that some docs still refer to the lm_ as lightmap, with the SDKs you'd never know...)Cheers, Christian

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To make it more confusing, you can assign any texture name for the night texture (either light or night map) with the material editor. As long as you place it in the correct material property. So I could use a texture with a completely different name at night.But when you check the "Has LightMaps" or "Has NightMaps" options (can't remember with of the two), then MakeMDL will automatically add night texture with the name _LM for all used textures.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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