January 21, 200323 yr Hi,I'm having some issues with texture distortion...Here's a simple case just to explain it: I have a polygon with a very LARGE width but very LOW height... If I use a 256x256 texture on it, it will be distorted... so, is there anyway that I can manage to use 256x256 or at least 512x512, without having to generate textures with HUGE proportions(like 2048x128), in order to achieve a rather normal image???Many Thanks,Jean.
January 21, 200323 yr Commercial Member Hi Jean,I think you already indicate the solution yourself, if the polygon has a aspect ratio that is really different from the texture you will always get some distortion.So you can do one of these two things:1) Either use a texture that has a aspect ratio that is closer to your polygon (like 512x128 or something like that).2) Only use a partion of the texture. So assume you have a 512x512 texture, then you use only the lower 512x128 portion. You can use the rest of the texture then for other part or objects.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
January 21, 200323 yr Or assuming you want the same texture to be repeated time and time again on the long object, why not use tiled textures (GMAX, FSDS2).
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