February 6, 200323 yr Another one, but not autogen this time.I've excluded the default asphalt polygons with small exclude areas, just big enough to make the polygons disappear (around the ref.point). So the polygons themselves disappear as I want. But, the problem is that a part of the default taxi lights still are there! How does that come? Has anyone else seen this happen? How to get rid of them?
February 6, 200323 yr I solved it myself (perhaps because it was so easy :)).It just seems like the default taxi lights need a bigger exclusion area. Just a small one around the ref.point didn't kill those small blue #####. :(
February 7, 200323 yr Author Commercial Member That probably because the lights have an own RefPoint that isn't at the same place as the polygon. Why would you make life easy for designers :D.ArnoMember Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks... Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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