February 8, 200323 yr Important message To all G max (or max users)A common mistake is to use a BOOLEAN command and keep working as nothing BAD happened And wonder why do I got 160000 poly model and so many smoothing problems U just cant do that and
February 8, 200323 yr Commercial Member It's not as bad as you say here.It is true that I have once seen the same thing as you describe and then I welded all the points together again. That was for a complex shaped object I had imported from AutoCad.But I use the Boolean more often (even did a test now) and for most objects it works fine, without creating extra vertices.Maybe only with complex objects some caution is required.....ArnoMember Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks... Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
February 8, 200323 yr Of course you know that doing a boolie on two curved surfaces couldresult in a fairly hight poly count so one would allways keep yourtwo operands(objects) as simple as you can to start off with. Like arno I've never really had a problem with boolies either. It's just a matter of understanding the tools and how they work. Dan
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