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Landing Surface in FSregen

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Dear all,I'm attempting to creating a heli landing surface using GMAX scenery and FSregen , however I'm having a problem I can't seem to resolve.I follow the steps in the fsregen manual. All is ok until I get to step 5 Saving. When I click on save I get a message "No material Matches" and thats it I can't proceed. Has anyone come across this problem before ? Any assistance would be appreciatedregardsGilles

Hi GillesMaybe you should try this solution without fsregen.Add a triangle (closed spline, use line tool in gmax) in your gmax file. Apply this part a material named light_nav .Assign any diffuse color you like, this will be the light color.This will add automatically a light dot in your object. You can tweak your whatever_0.asm file when you export the file in gmax and select the option keep files also to switch on the lights only during nighttime. See my sample code:; Alphabsrega_Alpha label BGLCODE IFIN1 daytime, 028ch, 2, 4 ; Abfrage daytime_nighttime BGL_LIGHT LIGHT_NAV, -64.400, 0.100, 72.400, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -64.400, 0.100, 68.000, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -64.400, 0.100, 64.000, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -64.400, 0.100, 59.600, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -60.000, 0.100, 72.400, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -60.000, 0.100, 59.600, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -56.000, 0.100, 72.400, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -56.000, 0.100, 59.600, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -51.600, 0.100, 72.400, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -51.600, 0.100, 68.000, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -51.600, 0.100, 64.000, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -51.600, 0.100, 59.600, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; daytime label word BGL_END BGL_RETURNCheck the ms sdk information about the parameters of BGL_Light command.ByeJ

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I assume Gilles is trying to make ahard surface and not lights.I have never used that function of FsRegen, but I just had a look at it. It seems to process fine here, are you sure you named the material correct?Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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