Sign in to follow this  
arno

Landing Surface in FSregen

Recommended Posts

Dear all,I'm attempting to creating a heli landing surface using GMAX scenery and FSregen , however I'm having a problem I can't seem to resolve.I follow the steps in the fsregen manual. All is ok until I get to step 5 Saving. When I click on save I get a message "No material Matches" and thats it I can't proceed. Has anyone come across this problem before ? Any assistance would be appreciatedregardsGilles

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Hi GillesMaybe you should try this solution without fsregen.Add a triangle (closed spline, use line tool in gmax) in your gmax file. Apply this part a material named light_nav .Assign any diffuse color you like, this will be the light color.This will add automatically a light dot in your object. You can tweak your whatever_0.asm file when you export the file in gmax and select the option keep files also to switch on the lights only during nighttime. See my sample code:; Alphabsrega_Alpha label BGLCODE IFIN1 daytime, 028ch, 2, 4 ; Abfrage daytime_nighttime BGL_LIGHT LIGHT_NAV, -64.400, 0.100, 72.400, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -64.400, 0.100, 68.000, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -64.400, 0.100, 64.000, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -64.400, 0.100, 59.600, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -60.000, 0.100, 72.400, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -60.000, 0.100, 59.600, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -56.000, 0.100, 72.400, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -56.000, 0.100, 59.600, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -51.600, 0.100, 72.400, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -51.600, 0.100, 68.000, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -51.600, 0.100, 64.000, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; BGL_LIGHT LIGHT_NAV, -51.600, 0.100, 59.600, 5, 0.60, 0.40, 0FFF3F8D5h, 0.000000, 0.000000, 1.000000 ; daytime label word BGL_END BGL_RETURNCheck the ms sdk information about the parameters of BGL_Light command.ByeJ

Share this post


Link to post
Share on other sites

I assume Gilles is trying to make ahard surface and not lights.I have never used that function of FsRegen, but I just had a look at it. It seems to process fine here, are you sure you named the material correct?Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this