February 15, 200323 yr Hi guysIn behalf of a programmer friend that would like to develop few small scenery making tools for G max questions;Where can we fined any info particularly S D K regarding G MAX ( not 3DSMAX but G max) plugging SDK and Script SDK ?Where can we fined any info particularly S D K regarding ANIMATION in fs 2k2 sceneriesWhere can we fined any info particularly S D K regarding ANIMATION in fs BGL format Where can we fined any info particularly S D K regarding
February 17, 200323 yr Commercial Member >Where can we fined any info particularly S D K regarding G >MAX ( not 3DSMAX but G max) plugging SDK and Script SDK ? Don't know, have you checked the website of GMax? www.discreet.com/products/gmax>Where can we fined any info particularly S D K regarding >ANIMATION in fs 2k2 sceneries Scenery SDK, zone.msn.com/flightsim>Where can we fined any info particularly S D K regarding >ANIMATION in fs BGL format Same as before, Scenery SDK, zone.msn.com/flightsim>Where can we fined any info particularly S D K regarding > Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
February 19, 200323 yr Danny,There seems to be a lot of resistance to making anything for gWax if you want to make an add-on for it. There is a really fine 3ds max utility for doing texture maps called Texporter and I wrote to the author and asked if there was any chance it might be tweeked for gWax. Here is the reply I got.Hi,Please read http://www.cuneytozdas.com/forum/topic.asp?TOPIC_ID=19 Cuneyt Ozdaswww.cuneytozdas.comSeems if you want to pay the fees as M$ did to make the gamepaks you can get the info you want from Discreet.You might consider doing some sort of post export utility that could work with the *.asm or *.x files.
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