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SCASM + light.landing.x without "cone"?

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Hi,When I do light.landing-lights in my sceneries, there is this "cone of light" which appears when visibility is 5miles/8km or less. I would like to get rid of these "cones", but is it possible? I've heard that in ASM there is a possibility to make with or without cone, depending on the name.Here's an example of the code I'm talking about:; Part: Light.Landing.1:Part10IfVarRange( :Skip 33b 0 200 );Transform_Mat( 0.000 68.200 0.000 0.701 0.000 -0.713 0.663 0.369 0.652 0.263 -0.930 0.258 )Dwx( af 0 0 6666 4288 0 0 6e9d 3f33 0 0 97c1 bf36 bbf1 3f29 bcaa 3ebc cbc8 3f26 9e03 3e86 f8ca bf6d 4977 3e84 );LightDwx( b2 5 0 0 0 0 0 0 9558 67 0 0 0 0 ff8f ff10 0 0 0 0 0 0 );TransformEndDwx( ae )Return

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