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FSDS2 object size

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I have created numerous objects in FSDS2 and then converted them to API files for placement using "Airport". Problem I am having is that if object is 5 units by 1 units sometimes when I place it in Airport it is 5 x 5. Problem is as users taxi up to building in question, they encounter a building crash before getting to visible building. What am I missing? Thanks for your help.

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Are you sure that you have no unused points or something like that outside your object? This can cause the size to get wrong.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

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Thanks, I'll check.

For reasons I am not intimately sure of, I got my problem fixed. It would seem that scaling is a factor. I had apparently scaled the project down. When I went back into FSDS2 and scaled the project larger the problem went away after proper sizing in "Airport".

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