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API problems

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I now have a number of API macros, some I put togther myself with Gmax and Fsregen and some I downloaded.I suppose I am getting a litle more fussy, but there are a number of (minor) problems that I would like to fix:1. No crashing, I can't crash into API objects, I can if I just export the same object directly from Gmax, Fsregen seems to remove the crash property. Is there a way to recover this?2. I have several static aircraft that I downloaded that have no shadows. Is there a way to make the shadows work? they look a little strange without. Objects that I make in Gmax, and then convert with Fsregen do have shadows.3. APIs that have bases (or floors in the case of a hanger with a door) suffer from the flashing ground polygon problem, I know how to fix this for a "normal" ground poly by using a layer, but how to do this with a 3D API?Any help is much appreciated,BTW I use Groundmaker for placing the APIs Geoff

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>1. No crashing, I can't crash into API objects, I can if I >just export the same object directly from Gmax, Fsregen >seems to remove the crash property. Is there a way to >recover this? That is correct. There has been a discussion here some time ago how to get the crash detection back. If you search back on the forum I think you'll find that one.>2. I have several static aircraft that I downloaded that >have no shadows. Is there a way to make the shadows work? >they look a little strange without. Objects that I make in >Gmax, and then convert with Fsregen do have shadows.Probably those objects have no ShadowCall in their macro then. You can add this yourself.>3. APIs that have bases (or floors in the case of a hanger >with a door) suffer from the flashing ground polygon >problem, I know how to fix this for a "normal" ground poly >by using a layer, but how to do this with a 3D API? Best thing is to put these polygons in a seperate part of the macro with a layercall. I am planning to write a little how-to about this soon.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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