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arno

API problems

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I now have a number of API macros, some I put togther myself with Gmax and Fsregen and some I downloaded.I suppose I am getting a litle more fussy, but there are a number of (minor) problems that I would like to fix:1. No crashing, I can't crash into API objects, I can if I just export the same object directly from Gmax, Fsregen seems to remove the crash property. Is there a way to recover this?2. I have several static aircraft that I downloaded that have no shadows. Is there a way to make the shadows work? they look a little strange without. Objects that I make in Gmax, and then convert with Fsregen do have shadows.3. APIs that have bases (or floors in the case of a hanger with a door) suffer from the flashing ground polygon problem, I know how to fix this for a "normal" ground poly by using a layer, but how to do this with a 3D API?Any help is much appreciated,BTW I use Groundmaker for placing the APIs Geoff

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>1. No crashing, I can't crash into API objects, I can if I >just export the same object directly from Gmax, Fsregen >seems to remove the crash property. Is there a way to >recover this? That is correct. There has been a discussion here some time ago how to get the crash detection back. If you search back on the forum I think you'll find that one.>2. I have several static aircraft that I downloaded that >have no shadows. Is there a way to make the shadows work? >they look a little strange without. Objects that I make in >Gmax, and then convert with Fsregen do have shadows.Probably those objects have no ShadowCall in their macro then. You can add this yourself.>3. APIs that have bases (or floors in the case of a hanger >with a door) suffer from the flashing ground polygon >problem, I know how to fix this for a "normal" ground poly >by using a layer, but how to do this with a 3D API? Best thing is to put these polygons in a seperate part of the macro with a layercall. I am planning to write a little how-to about this soon.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

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