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defined shadow call

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Hey guys, I am working on some scenery for my VA and along with everything else, made some new tree macros, I know enough about SCASM to delete the shadowcall since it is in a block shadow and not defined by the shape of the alpha. My question, is there a way, code, etc, to make it so the shadow is defined this way as opposed to none at all, would look so much nicer.Regards, Michael

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