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FSDS Obstacle Beacons?

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I am turning to night lighting in my KC scenery. How do I accomplish the obstacle red lights with the glow that other obstacles in the scenery have? Thanks.

  • Commercial Member

You can make dots in FSDS. These will become light points. With the color of the object (the dots) you can then make them red.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Hi!As Arno said, You can make anticollision lights using dot feature in FSDS. There are three ways of making light object (not only from dots!):1. make an object from polygon or some other object, then in part properties make it dots. This way You will get dots which will light in not too long distance2. make a part from polygon or other object and use one of special names for part; in this case Light.Beacon. This way You'll get longest visibility of Your light3. make a part from cube or tube and if You have FSDS V2, in material list make let's say red light, where You choose your color (red) for Diffuse, Ambient and Emisive color (for night light).If You have FSDS V2, please do not forget to go to Abacus (www.abacuspub.com) for the update to V2.11 (at least) otherwise colors will not be correct. You should manually change color in API code.You can also make polygon glow at night in old FSDS V1.6 but unfortunatelly I have forgot how to do it ;(Best regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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