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LayerCall \ Ground polygons

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HiIm working on a hospital scenery and have made a ground polygon in FSDSV2 and from there made a .api, i want it to be able to see the shadow of the aircraft on the polygon. I was wondering if anybody can help me use the scasm command Layercall(I have no idea about manual editing the code)Here is the code:-------------------------;VODDATA Latitude Longitude Range Scale Rotation Not_used Not_used Not_used Not_used Visibility Altitude Scenery_complexity(0-5) Not_used Not_used;MACRODESC FSDS object 37x37 using scale 1.000000;Generated with FS Design Studio version 2;Copyright 2002; %1 = Latitude; %2 = Longitude; %3 = Range; %4 = Scale; %5 = Rotation; %6 = Not used; %7 = Not used; %8 = Not used; %9 = Not used; %10 = Visibility range; %11 = Altitude; %12 = Scenery complexitymif( 0 ); displays airport symbolArea( 5 %1 %2 1 )RotatedCall( :symbol 0 0 %5 )Jump( :endsymbl ):symbolRefPoint( 7 : 1 %1 %2 )Points( 1-18 0 -18-18 0 1818 0 1818 0 -180 0 0 )Poly( a 1 5 2 )Poly( a 2 5 3 )Poly( a 3 5 4 )Poly( a 4 5 1 )Return:endsymblEndAmifendSet( BUF 1024 )Set( areamx 1024 )Set( LINBUF 2048 )Area( 5 %1 %2 %3 )IfVarRange( :ExitComplex 0346 %12 5 )Jump( :ComplexOK ):ExitComplexJump32( :Exit ):ComplexOKPerspectiveCall( :PCall )ShadowCall( :PC02 )Jump32( :Exit ):PCallPerspective:PC02mif( %11 )RefPoint( 2 :Skip %4 %1 %2 E= %11 v1= %10 V2= 37 )melseRefPoint( 7 :Skip %4 %1 %2 v1= %10 v2= 37 )mifendJump( :Continue ):SkipReturn:ContinueRotatedCall( :B 0 0 %5 )Return:BBGLVersion( 0800 )TextureList( 0 6 FF 255 255 255 0 20.000000 "Bakke.bmp" )MaterialList( 0 0.752941 0.752941 0.752941 1.000000 0.250980 0.250980 0.250980 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 )VertexList( 0 -22.300869 0.000000 -5.073490 0.000000 1.000000 0.000000 0.191406 0.103516 -6.187185 0.000000 -21.187181 0.000000 1.000000 0.000000 0.802734 0.103516 15.000000 0.000000 -0.000001 0.000000 1.000000 0.000000 0.802734 0.900391 -1.113687 0.000000 16.113697 0.000000 1.000000 0.000000 0.191406 0.900391 ); Draw Main ModelCall32( :_tmp_0_Polygon_0 )EndVersionReturn; Part: Polygon:_tmp_0_Polygon_0Transform_Mat( 4.375000 0.000000 -25.549999 0.707107 0.000000 0.707107 0.000000 1.000000 0.000000 -0.707107 0.000000 0.707107 )ZBias( 1 )SetMaterial( 0 0 )DrawTriList( 0 0 1 2 0 2 3 )ZBias( 0 )TransformEndReturn:ExitEndA---------------------------Thanks,Tor Inge

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;VODDATA Latitude Longitude Range Scale Rotation Not_used Not_used Not_used Not_used Visibility Altitude Scenery_complexity(0-5) Not_used Not_used ;MACRODESC FSDS object 37x37 using scale 1.000000 ;Generated with FS Design Studio version 2 ;Copyright 2002 ; %1  = Latitude ; %2  = Longitude ; %3  = Range ; %4  = Scale ; %5  = Rotation ; %6  = Not used ; %7  = Not used ; %8  = Not used ; %9  = Not used ; %10 = Visibility range ; %11 = Altitude ; %12 = Scenery complexity mif( 0 ) ; displays airport symbol Area( 5 %1 %2 1 ) RotatedCall( :symbol 0 0 %5 ) Jump( :endsymbl ) :symbol RefPoint( 7 : 1 %1 %2 ) Points( 1 -18   0   -18 -18   0	18 18   0	18 18   0   -18 0   0	0 ) Poly( a 1 5 2 ) Poly( a 2 5 3 ) Poly( a 3 5 4 ) Poly( a 4 5 1 ) Return :endsymbl EndA mifend Set( BUF 1024 ) Set( areamx 1024 ) Set( LINBUF 2048 ) Area( 5 %1 %2 %3 ) IfVarRange( :ExitComplex 0346 %12 5 ) Jump( :ComplexOK ) :ExitComplex Jump32( :Exit ) :ComplexOK LayerCall( :PCall 8 ) Jump32( :Exit ) :PCall mif( %11 ) RefPoint( 2 :Skip %4 %1 %2 E= %11 v1= %10 V2= 37 ) melse RefPoint( 7 :Skip %4 %1 %2 v1= %10 v2= 37 ) mifend Jump( :Continue ) :Skip Return :Continue RotatedCall( :B 0 0 %5 ) Return :B BGLVersion( 0800 ) TextureList( 0 	6 FF 255 255 255 0 20.000000 "Bakke.bmp" 	) MaterialList( 0 	0.752941 0.752941 0.752941 1.000000   0.250980 0.250980 0.250980 1.000000   0.000000 0.000000 0.000000 1.000000   0.000000 0.000000 0.000000 1.000000 0.000000 	) VertexList( 0 	-22.300869 0.000000 -5.073490  0.000000 1.000000 0.000000  0.191406 0.103516 >	-6.187185 0.000000 -21.187181  0.000000 1.000000 0.000000  0.802734 0.103516 	15.000000 0.000000 -0.000001  0.000000 1.000000 0.000000  0.802734 0.900391 	-1.113687 0.000000 16.113697  0.000000 1.000000 0.000000  0.191406 0.900391    ) ; Draw Main Model Call32( :_tmp_0_Polygon_0 ) EndVersion Return ; Part: Polygon :_tmp_0_Polygon_0 Transform_Mat( 	4.375000 0.000000 -25.549999 	0.707107 0.000000 0.707107 	0.000000 1.000000 0.000000 	-0.707107 0.000000 0.707107 	) ZBias( 1 ) SetMaterial( 0 0 ) DrawTriList( 0 	0 1 2 	0 2 3 	) ZBias( 0 ) TransformEnd Return :Exit EndA

Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

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