Sign in to follow this  
Guest

textures in Nova

Recommended Posts

I am going to make scenery for FS using Nova. I would like to make some custom textures for these but have a question. How do you scale the texture for the scenery? Say for instance I know how big the building is going to be. Using Adobe Photoshop, how do I know how big to make the textures?Thanks.tlhorses

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

For FS you can best use textures that are 128x128, 256x256 or 512x512 pixels. Depending on the shape of your object and how detailed you want the textures to be you might need to make more then one texture for your object.Ussually I choose a certain resolution I want for my object (for example 16 pixels per meter) and then I make the piece of texture for each polygon. I put them all together in a bitmap like the one below. After that I apply the different pieces to the object.http://home.wanadoo.nl/arno.gerretsen/pics/TxText04.jpgArno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Share this post


Link to post
Share on other sites

Thanks Arno,The 16 pixels per meter was what I was looking for. Again thanks.tk

Share this post


Link to post
Share on other sites

tk, don't misunderstand Arno's message...he may choose 16m/pixel, and you may like that also, but there is no requirement here...its artistic license, I use many different scales within the same texture so I can optimize the use of space on the texture. If a wall has a sign, for instance, I'll may scale the wall down in resolution to fit the scheme of the texture, but I'll often copy the "sign" onto another section of the texture leaving it at best possible resolution.Hope that makes sense. Bob Bernstein

Share this post


Link to post
Share on other sites

Yes, Bob is right. The 16 pixels per meter is no rule. For some object I use a higher resolution for others a lower. In general I use higher resolutions for object that you come close to with your aircraft (airport buildings) and lower resolutions for objects you only look at from the sky (so other builings in cities etc).Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Share this post


Link to post
Share on other sites

Ok guys, I understand what you are saying. Thanks very much. It gives me a starting point.tk

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this