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Object Tags in Gmax, Same as in AC design?

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Hi, it is me again with my silly questions. In AC design, the parts of the AC are Tagged and FS automatically asigns Effects or Animation sequence to them, no need to do heavy programming or BLg editing etc...E.G: to put a beacon light on top of a High antena, I model the antena in gmax and after that I place a Beacon effect with the BLG Placer provided with the SDK... not very friendly as I have to try several times to get the exact location....In AC design I model a single poligon and then tag it as NAvlight or something like that and the engine read this as a Navigational light I guess....Does it work in the same way here in Scenery design?Does anybody have a list of those tags and their meanning?Thanks guysUPCOMING PROYECT SKBO

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Hi Gabriel,Yes, you can use the lights tags in scenery as well. I don't have a list of the various tags available, but I think it's in one of the FS2002 SDKs, so you might check there.

Bill Womack

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Thanks, that was what i thought, I think the info is in the Make MDL sdk...Downloading it again (I lost it)Thanks

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