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arno

.asm to .bgl

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Hi Chaps!Finally reached the stage of adding lights to my scenery (I may be slow, but I'm getting there!) I wanted to turn the lights off during the day, so after searching the forum I found the relevent info on what bit of code I need to edit. I've done that, and I now have 2 files scenery.asm and scenery_0.asm(the edited one), in the same folder I've placed BGLC.exe (the one from the effects SDK)... my question is, How do I recompile both .asm files to a single .bgl? I've dragged the modified .asm file over the BGLC.exe and a .bgl has been produced, but the scenery doesn't show up, so I'm guessing that I need the info in the other file as well (position info?). How do I drag and drop both files?Once again, any help is much appreciated.Alun

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I assume you are talking about edited GMax asm files? In that case you only need to compile the whatever.asm and not the whatever_0.asm. That last file is included in the first one (you can't even compile it alone).If the scenery does not show up you might have done the conditional display wrong.

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Thanks for the reply Arno, it is GMAX that I'm using. So, just to get this straight, I edit the whatever_0.asm file and recompile the whatever.asm... I presume then that the whatever.asm file reads info from the whatever_0.asm file during it's compilation.Thanks, I'll give it a try!CheersAlun

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