Sign in to follow this  
Guest fame

GMAX and Transparency ?

Recommended Posts

I am new to scenery design, and have looked at certain issues which need clarifying.Often one needs to make transparent textures such as windows of a control tower, because invariably one can see right through. In a way the same goes for making fences and radio masts for example.What is the best way to achieve this result in GMAX?

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

You can achieve this with any object tool. The trick is normally to add an alpha channel to the texture you are using. The information in that channel will determine if the texture is transparant or not.An alternative is to make the material (color) you use in GMax transparant, but this means that every window must be a separate polygon. It's just what you prefer.

Share this post


Link to post
Share on other sites

Hi:See "Design Studio", GMAX, "Tutorials".Visit the URL below (see sig), for additional ideas and suggestions.Good luckTom G, Sr.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this