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Need help with SCASM and library objects

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Hi!I have been trying to find help for my problem here in many threads but I am just getting more confused....The thing is that I need to place many many many library objects in a row and I used GRP command and relative (?) RefPoint coordinates to place them. With Arno's help (thanks ;-) ) that is not a problem. The problem is that I can't get the objects appear and disappear smoothly even though they have a separate V1 setting in the refpoint. All the objects (that span 600 m) pop up at the same time and disappear at the same time instead of appearing and disappearing smoothly one by one. What could be the reason?Header( 1 N66:34:40.25 N66:32:43.69 E025:49:51.00 E025:49:51.00 )LatRange( N66:32:43.69 N66:34:40.25 )Area( B N66:34:32.8960 E025:51:01.5357 20 )GRP( N66:34:32.8960 E025:51:01.5357 )PerspectiveCall( :L1 )ShadowCall( :L1 )Jump( : ):L1RefPoint( 2 :SF67 0.50 d [0.5 * 490.63] [0.5 * 345.33] E= 196.7 V1= 3000 V2= 800 )RotatedCall(:SR67 0 0 36.2 ):SF67Return:SR67callLibobj( 0 EF50EF50 EF50EF50 EF50EF50 0000000B )RefPoint( 2 :SF68 0.50 d [0.5 * 477.64] [0.5 * 363.08] E= 196.7 V1= 3000 V2= 800 );SetScale( :SF68 2400 0 0.5 )RotatedCall(:SR68 0 0 36.2 ):SF68Return:SR68callLibobj( 0 EF50EF50 EF50EF50 EF50EF50 0000000B ) . *******************. Continues like this.... *******************ReturnEndAGreetings,Tatu

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The reason of your problem is that if one fails you jump to a Return and all the others will also be skipped then. So when one RefPoint fails, you should jump to a label after that object and check the next one.

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Ah.....thank you.;-) I had that already built up differently but when I was reading some topics here I thought the "Return" should be done differently. Now I just have all the refpoints in a row. When a refpoint fails it continues to the next one and the last one points to the Return command. Seems to work now.Tatu

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