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Texpoly() Co ordinates...... Psp7

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Hi GuysI am currently using FSDS 1.6b to get my cordinates for a textureIs there any way in PSP7 (Invert/Flip) to read from cursorThe X value is correct of course, so does one just invert the image to read co ordinate, confused because this then puts certain objects in the image in the wrong location. How do you guys do this, would proove interesting!!!!RegardsDave

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I think I normally do it the other way around. I know how big my polygon is (in meters), then I have chosen a certain resolution for my texture so I know the size of the texture piece I am using. Then it's just some simple math to calculate the position (as I placed the texture piece in the texture myself I know where it is). So I don't really read it from a paint program, but I calculate it.

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

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