May 13, 200323 yr Can GMAX create bgl files that include LODs? I don't like it when they just pop outta view & it would be better for both performance & appearance if they could be LOD ed'& if it does support it. How the ... do you implement it?thx guysgeorgePS. I recently posted a preview of my upcoming scenery in the screenshot forum.http://forums.avsim.com/dcboard.php?az=sho..._id=44512&page=
May 13, 200323 yr Yes, its done by using specific naming and then grouping the various models under another specific name. This is cut directly from the makemdl sdk for fs2002: Change "gear" to whatever you are making, and choose the LOD size for number of pixels displayed where you want the change to occur.Root_Gear Gear_LOD_100 Gear_LOD_50 Gear_LOD_10
May 13, 200323 yr Author Hello George,MakeMDL accepts discreet LOD or per part LOD. Per part LOD is perhaps better adapted to aircraft creation.For discreet LOD, you will need to create the different LOD models in gMax and rename them according to the scheme: add an underline (_) and a 3 digit number representing the pixel size at which that model should appear at the end of the file name.For example, here is a model that I made that appears at a screen size of 10 pixels. It is named water_tower_elevated_bowl_js_010http://forums.avsim.com/user_files/9392.jpgThe numbers may range from a minimum of 000 to a maximum of 200, according to Microsoft. However, this seems to have problems. A model ending in 000 will be read as LOD 100, not LOD 000. So, take this into account.You will need MDLCommander to export the necessary x files, as the Flight Simulator "gamepack" (i.e., MakeMDL) will not do this. Get MDLCommander at http://hometown.aol.de/docmoriarty3/fs2002Once you have exported the x files, launch MakeMDL and select one of them as an input file. MakeMDL will include all the LOD models and create the bgl.Best regards.Luis Hot, humid Caribbean paradise!
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