May 19, 200323 yr Hi everyone, I created a polygon using Gmax. I also edited the asm file in order to eliminate the shimmering by using the addcat command. As such everything works well when I recompile the asm and put the bgl file directly into the scenery folder. I also converted the polygon into a macro using Fsregen, but the problem is that as a macro the polygon started shimmering again even though the asm file had been edited. Has anybody ever tried this or do you think that there is a way round it.Tnx and regardsDaniel
May 20, 200323 yr Commercial Member That's correct. The changes you made to the ASM source don't come in the library, the library only uses the yourfile_0.asm file.Try using a calling macro like this one:[tt]Area( 5 %1 %2 22 )LayerCall( :OBJ 8 )jump( : ):OBJmif( %11 )refpoint( 2 :END %4 %1 %2 E= %11 v1= %10 %13 %14 )melserefpoint( 7 :END %4 %1 %2 v1= %10 %13 %14 )mifendrotatedcall( :ROT 0 0 %5 )return:ROTcallLibobj( 0 11111979 14122000 12042003 2 ):ENDreturnEndA[/tt]The parameter 8 is the layer number. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
Create an account or sign in to comment