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Ground 2k night time crashes and missing textured polyg...

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To any ground 2k enthusiast:Is anyone crashing when a ground 2k featured scenery approaches night?Also, I have tried to create a polygon of a peninsula the shoreline is there but the underlying textured polygon is missing. Any ideas? Regards,David S.

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Hi David.Regarding the "missing" ground texture...I'm assuming you are extending a peninsula into a coastal area that was textured as water. You probably need to assign a landclass for that Area ( the LC button ). Alternately, you could create land with a VTP2 polygon. Leave the landmasking poly as land ( you did this didn't you? ), and make another poly as VTP2 layer 4.The world has many ground-tile landclass verticies assigned as water. This is not the same as waterclass. These are land values that act, and look like lwm water in FS2002. Change the value to a 'solid' landtype and you'll be alright. TMFViewer can view the worldlc.bgl to see the default assignments of the world.=====================Crashing at night may be due to using VTP1 polys without a complete texture set. Are you using them? Christian may be able to decipher that problem if you contact via e-mail ( send only the LWM file with your message! ).Unraveling these problems is very difficult. I recommend saving backups for the project's LWM file often, and with dated names ( Save as... ). Then you can go back and find a point at which the scenery behaved itself, and figure out what polys or lines caused the problem.Dick

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>Hi David.>>Regarding the "missing" ground texture...>>I'm assuming you are extending a peninsula into a coastal area>that was textured as water. You probably need to assign a>landclass for that Area ( the LC button ). >>Alternately, you could create land with a VTP2 polygon. Leave>the landmasking poly as land ( you did this didn't you? ), and>make another poly as VTP2 layer 4.>>The world has many ground-tile landclass verticies assigned as>water. This is not the same as waterclass. These are land>values that act, and look like lwm water in FS2002. >>Change the value to a 'solid' landtype and you'll be alright.>TMFViewer can view the worldlc.bgl to see the default>assignments of the world.>>=====================>>Crashing at night may be due to using VTP1 polys without a>complete texture set. Are you using them? Christian may be>able to decipher that problem if you contact via e-mail ( send>only the LWM file with your message! ).>>Unraveling these problems is very difficult. I recommend>saving backups for the project's LWM file often, and with>dated names ( Save as... ). Then you can go back and find a>point at which the scenery behaved itself, and figure out what>polys or lines caused the problem.>>Dick>>Initially, I assigned a land class texture for the previously water -textured area. However, I couldn't create the irregular shoreline I wanted. I then tried the vtp2 polygon technique setting the land option and using the 0128 (grass)texture from the default world texture file. Your are right: Even though it appears as water, I can taxi on the polygon. Additionally, I the 0128 texture I used seasonal texutures but not a night option. I will create one.Hopefully this works.Thanks so much for your help, Dick.Best regards,David

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