Jump to content
Sign in to follow this  
Guest

New Techniques - Lago Upcoming Venice

Recommended Posts

The screenshots of the new Venice scenery (soon) are very interesting. Apparently they used nice resolution aerial photos and the FULL version of GMAX to make the structures. I was quite impressed. Take a look at the attached JPG copied from the Lago site.The ability of FS200x to display a resolution higher than 4.8m/pixel would be nice since 1 meter/pixel photos are available.If this post is politically incorrect please delete.Dick


regards,

Dick near Pittsburgh, USA

Share this post


Link to post
Share on other sites
Guest

why do you think they got around the 4.8m/pixel...i see nothing in ur screeny that suggests high res ground texture. Cool structures, for sure.B

Share this post


Link to post
Share on other sites

I do not understand the "why". If you meant "how" they apparently did not, based upon the screen shots which show the very nice resolution of structures but the conventional blurred ground textures. It would be nice if MS produced a process whereby 1 meter/pixel would be resolved when close to the ground. By using a seperate mip-mapping structure the viewer could be gradually introduced to the higher resolution as they are now with standard scenery during an approach to the scenery.Dick KLBE


regards,

Dick near Pittsburgh, USA

Share this post


Link to post
Share on other sites
Guest

The resolution of plaza texture looks quite fine. However the plaza is a textured poly and has nothing perhaps to do with 4.8 ground resolution. It would be cool to break that 4.8 m/pixel barier, however then the size of the textures could be a problem. Intensity of gMax structures is astounding, however I know already from my experience that gMax effect on frames is thankfully minimal. Any leaks from M$ what could we see new in FS2004?Ted

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...