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New Techniques - Lago Upcoming Venice

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The screenshots of the new Venice scenery (soon) are very interesting. Apparently they used nice resolution aerial photos and the FULL version of GMAX to make the structures. I was quite impressed. Take a look at the attached JPG copied from the Lago site.The ability of FS200x to display a resolution higher than 4.8m/pixel would be nice since 1 meter/pixel photos are available.If this post is politically incorrect please delete.Dick

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why do you think they got around the 4.8m/pixel...i see nothing in ur screeny that suggests high res ground texture. Cool structures, for sure.B

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I do not understand the "why". If you meant "how" they apparently did not, based upon the screen shots which show the very nice resolution of structures but the conventional blurred ground textures. It would be nice if MS produced a process whereby 1 meter/pixel would be resolved when close to the ground. By using a seperate mip-mapping structure the viewer could be gradually introduced to the higher resolution as they are now with standard scenery during an approach to the scenery.Dick KLBE

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The resolution of plaza texture looks quite fine. However the plaza is a textured poly and has nothing perhaps to do with 4.8 ground resolution. It would be cool to break that 4.8 m/pixel barier, however then the size of the textures could be a problem. Intensity of gMax structures is astounding, however I know already from my experience that gMax effect on frames is thankfully minimal. Any leaks from M$ what could we see new in FS2004?Ted

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