Jump to content

Sign in to follow this  
bob.bernstein

Conflicted textures on my buildings...

Recommended Posts

Guest

Hi everyboby...I made some simple buildings (just a box)using some custom, day and night, textures as well as some microsoft's; then I made them Apis with Fsregen and through FSSC I had them in my project... everything worked fine with the compilation, but during night I see conflicted textures on my buildings :-eek ... not on the faces, but on the edges of them... There is anybody out there having any idea why?..It' s to hot today at Kerkira-Greece:-bla ...

Share this post


Link to post
Share on other sites

There is nothing I'm aware of in the process of creating apis, and calling the api that impacts the textures. I would guess that you would likely see the same problem doing a straight compile from gmax...yes? You are using GMAX? If so, stay with GMAX till you straighten out your texture problem. Normally I find problems like this by doing a close zoomed in inspection. Sometimes, I'll end up with more than one polygon attempting to be displayed...that'll sure cause wierdness.Have you checked include night textures during your compile (in makemdl)?Good luck,Bob Bernstein

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...