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Guest gorchi

scenery - how did microsoft do this?

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Guest R5D4

I've experimented with lanclass but find it no good for cities as the areas are too large, then I see that Microsoft doesn't use it either:So what are they doing to get the woods/park in this picture (actually the Englisher garten in Munchen)? Can you do this with ground 2K?????

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Hello whatever your name is,Isn't that a lovely place, with the woods, and the streams, the fields, and the hill with the belvedere? If only there weren't a lot of naked pot-bellied Germans lying around.You can get this sort of effect with Ground2K or by just placing a textured polygon with SCASM - the Flight Simulator Development Team seems to have done both.If you can eliminate that park with a simple exclude, then it is not terrain, but only a layer of textured polygon.To get the same effect in Ground2K, draw a "Poly without shore". Select VTP2/Poly and choose the Park land class value. That is all. The park will be inlaid into the terrain and show all seasonal behaviour with full autogen.Best regards.Luis

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Guest gorchi

Another idea is to make polygon using FSSC/Airport for windows, then convert it with SCM2XY2 and use some landclass as texture. This way You can get trees around airports, grass underneath airport, make a small village etc. Take a look for example my (realy easy) scenery, how I put woods around the airport using this file: http://slovenia.avsim.net/slo_v_fs/files/S.../LJMS_FS2k2.zipBest regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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