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Re-painting the default roads

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Guest Stormshadow

Hey all,It seems nobody is interested in replacing the default road textures so I thought I'd give it a try. I've learnt that the default roads are in scenebworldtextures and named roadsxx.bmpHowever when I tried modifying the texture roadssu.bmp, with MS Paint and paintshop pro, MS crashes while loading..basically, the DirectX dialog props up and all I can do is to shut down MS. When I replace the texture with the default one, everything works fine again. I wonder why MS crashes upon such a simple re-paint?Storm

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Guest gorchi

Hi Stormhave You saved Your bitmaps as extended 8bit bitmaps with mip maps and alpha channel? The format must be exactly the same.And I don't want to discourage You but I know at least 2 repaints of these roads.And finally, the road bitmap You mentioned is only one type, but there are also dirtroads and highways there too. For the name of these textures take a look into terraintextures.cfg.Best regards and good luck with Your repaint!Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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Guest Stormshadow

Cheers Goran,Can you kindly point me to the links of the textures you know about?Storm

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Guest

You can found road textures for FS Default VTP2 Lines on my homepage. www.jobia.deThe code of default FS Roads ist not the same as own lines.For own VTP Lines i can realise better textures.

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Guest

I have tried road replacement textures with pretty satisfactory results. Perhaps someone can make or point to replacement for railroad tracks, because current substitution as dirt road doesnt look too good I am afraid. Ted

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Guest gorchi

Ted,for railroads I use a default MS texture, which is attached but it seems it is not used. I think it sounds like highwayv... but I use width of 15. This gives me more or less 2 black lines, which are far from perfect but okay...Best regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

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Guest

Thanks Goran I'll try. It souds to me like higwayw (winter). I was wondering if there was a possibility of introducing new texture in place of something seldom used. Is there anyting new comming with FS2004 in landtexture department? Ted

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Hi Ted.If your using Ground2K, you can easily add line textures to the "OwnLines.txt" found in Ground2k's "Resource" folder...Here's an example of some textures I added to the list:[Texture.8004] // CFS2 RailLinesType=1Size=4Textures=CFS2_RailLines.bmp[Texture.8005] // CFS2 minor roadType=1Size=4Textures=CFS2_MinorRoad.bmp[Texture.8006] // CFS2 trailType=1Size=4Textures=CFS2_Trail.bmp( Just make sure you add these textures to either the main "Texture" folder, or add a texture sub-folder to your project, which contains the textures ).You can load the default line textures into PaintShopPro, then manipulate them as you'd like... or create new lines ( use a vertical grid @ 16 spaces to orientate, and a size of 256 x 256 ). Make an alpha channel by selecting Black, saving to alpha, then deselecting. Then save as a TGA, 16 bits, uncompressed.Imagetool can load this, and make it 8-bit, mipped, and save as a BMP.Done.These new lines can be drawn with Ground2K.Dick

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Guest

Sounds pretty easy. I assume that theese added textures will appear in Line/shore window after they are added to the ownlines.txt file. Is the sequence number of such a texture of any importance? My "ownlines.txt" entry ends on 1181. How about the type? Always type 1?And one more question. Can a road/line be elevated constant distance from the ground? Or better yet can a road/line be oriented vertically and follow the terrain. That would be neat in order to make elevated highways or powerlines. Thanks Ted

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Hi Ted.As far as I can tell, VTP always clings to the mesh.Get version4 of Ground2K, and see how Christian added lines for CFS2 textures in the ownlines.txtDick

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