July 6, 200322 yr With the use of reflective textures on aircraft, I am wondering if any buildings have been created with reflective textures. These textures seem to provide a good sense of realism for aircraft and was wondering if it would do the same for buildings. Screenshots would be nice if anyone has done this. Thanks all.
July 6, 200322 yr Hi,take a look in these posts:http://forums.avsim.com/dcboard.php?az=sho...ing_type=searchhttp://forums.avsim.com/dcboard.php?az=sho...ing_type=searchOtherwise I dont think reflective textures can be used in FS2k2, but I heard rumours, that in FS2k4 they work...Best regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net
July 6, 200322 yr Yes, it's possible to add reflective textures to an scenery object. At least one man has done it.
July 7, 200322 yr Maybe it is then possible to manually change the API produced by FSDS V2.x (with export to FS2002 option on). I think all YOu need to do is to change the first number in texture list from 256 to 512 as this is the aircraft reflective texture. But please, I haven't tried it yet!Best regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net
July 10, 200322 yr Commercial Member I think that should work, you need to add a subtexture in the texture list and give this the value for reflective texture (that is 512 or 200h indeed). This will only work if you change the texture type of the normal texture from building (6) to aircraft (1).So if you origional texturelist looks like this:[tt]TextureList( 06 FF 255 255 255 0 20.000000 "TxF104.bmp")[/tt]Then the new one should look like this:[tt]TextureList( 01 FF 255 255 255 0 20.000000 "TxF104.bmp"512 FF 255 255 255 0 20.000000 "TxF104.bmp")[/tt]I haven't tested this, but the code is the same as the one GMax makes, so I assume it should work :). Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
July 10, 200322 yr Hi,Yes you can create buildings with reflective textures. With FSDSv2.11 you can generate BGLs directly. For APIs or SCASM source, you need some editiging as explained here:http://forums.avsim.com/dcboard.php?az=sho..._id=10498&page=I did not test FSDSv2.20 yet. For screenshots this one has reflective glasses:http://www.ptsim.com/madeira/mad804.jpgHowever, unless you set your windows as stainless steel, you only see something when you move/slew sideways in front of the windows.Regards, Luis
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