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Guest ScottR

Ground2K VTP1 poly crashes FS2002

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I have a project open in G2K. I select a poly without shore and under Line/shore select layer 7 (although this shouldn't make any difference?). I set VTP 1-2 layer to 7. I select VTP1/Poly, OK, then draw the polygon. I make up a project folder with scenery and texture subfolders and place it in "my added scenery" in FS2002. I put a 256x256 bitmap in the texture folder then use imagetool to convert it to DXT1 format (without mipmaps).Back in G2K I assign the texture to the polygon and move it around to completely cover the polygon. I generate the bgl's and get a xxxx_7.bgl which I put in my project "scenery" folder in FS2002.I start FS2002 and activate the scenery, but when I fly to the scenery location I briefly see the polygon with a black pixelated texture on it then the screen freezes and FS2002 crashes.So far I have successfully created roads, shores, flattens, landclass and remeshes with G2K.Can anyone suggest what I might be doing wrong?Thanks

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Try to add mipmaps. I seems that you must have mipmaps in your texture, otherwise FS crashes. It's best to use DXT1 with mipmaps.

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Thanks Arno. Works fine with mipmaps - the one thing I didn't try.Regards

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