August 13, 200322 yr Hello,I have created an API object (EOD) and when I want to add it into AFW 2.60 B160 and compile, I get error log with this message :Error in macro file C:Program FilesEOD DesignworkplotNGgr.api line 81-> Bitmap( plotxgreen.bmp 0 0 0 0 )-> in expression .. bmp 0 0 0 0 ) ..Scasm compilation status: error(s) 1Texture "plotxgreen.bmp" is bitmap 444-4 with transparency channel (pure green). What is bad ? Can anyone help me ? Thanks milan
August 14, 200322 yr Author Commercial Member With the old Bitmap command the name of your texture can only be 8 characters. Try to shorten the name or use the new LoadBitmap command. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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