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Question About the textures used for water in FS9

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Hi all since these textures have specular highlites what is "special"about 'em?,I.E do I have to do any thing when I create the textures?Or will F.S simply add the specular highlights to any texture that'sa "water" texture? Thanks in advance! Dan

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Hi Dan,Not sure if you mean this, but isn't that contained in all the water_detail* textures?

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I beleve it is but am trying to make our own so maybe I should have asked(sorry I was not too clear I guess duh!) is it possable to add to them and if so does the sim display the specular highlights simplybecause they are label'd water_detail? Sorry as I can't seem to find'em DUH! What folder are they in (again DUH!). P.S. thaks for getting back to me Dan

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Hi Dan,They are in Fs2004sceneryworldtextureI think you can only get new effects by replacing the old ones, but not sure about that.

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I don't know about FS9, but I get nice fake water reflections in FS2002 when I work on the quite "forgotten" alpha channel in the env_overcast.bmp etc. bitmaps. It's even possible to simulate the FS9 "swimming pool" effect.Claudius

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Thanks Arno you are the man!. I will Take a look at 'em and see what type of textures they are. If you would like I could post some picsof my water(it's done using fluid dynamics something I know you are in to;-) Dan

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